As a speaker for Digital East, I was interviewed by Tech Journal South about mobile and native mobile apps specifically.: “They’re looking at this year and asking how will it lead me into next year,” he says. Some firms are willing to throw some money at mobile this year, but don’t really expect much to [...]
Terminology for iPhone
In my opinion, there’s no longer a missing dictionary app for the iPhone. Agile Tortoise’s Terminology—first launched on the iPad—is now available for the iPhone at an extremely affordable launch price of $0.99. It’s homescreen worthy.
Swype – Android’s Killer App
I’ve been testing Swype as my primary keyboard input for my Nexus One for the past week or so and it’s now open to all Android users. While I’ve pre-ordered the iPhone 4 and plan to move to it for my primary device (but will still use both), the app I’ll miss the most is [...]
This Week in Apps (3/21/10) – MacJournal, Grades, Osfoora, Street Fighter IV, Vlingo, and Proactive Sleep
Playing with apps on my ever-changing iPhone (and soon iPad) Springboard… MacJournal for iPhone (Mariner MacJournal) Yes, there’s Evernote, Simplenote, and any other number of notes apps but to me, MacJournal is unique. I’ve been using the Mac app as a “learning journal” for the last year. I have a tendency to do a crazy [...]
Pastebot + Pastebot Sync = iPhone Dev Friend
Anyone doing iPhone development knows it can be a pain to get screenshots from an iPhone to a computer. There are several alternatives to choose from, including leveraging Organizer from the iPhone SDK, a couple of different iPhone apps, or just screenshots + e-mail from the iPhone itself. But Tapbots’ new Pastebot app plus the [...]
Tweetie 2 – A Case Study in Making iPhone Apps Leaner
It’s really hard to make iPhone apps lean. With Apple’s walled garden (i.e., the App Store), it’s tough to both test applications and control the time between iterations. In the first case, there’s a way to do that – ad hoc distributions – but as any iPhone developer knows, it’s not very fun. In the [...]
Ramp Champ – Combining iPhone Play with In App Purchases and Virtual Goods
While it’s been stated that the iPhone and iPod Touch are actually not easy to use (or perhaps more apt, not easy to design for), clearly they offer a paradigm that’s resonated with 60M+ consumers worldwide. There’s no shortage of apps on the App Store, with last official numbers reporting around 50,000 of them. Apple’s [...]
